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41. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
finally a way to rid myself of all this excess Thukker tribe LP
- by Patri Andari - at 2014.05.18 02:07:00
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42. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Sigras wrote: Logan Revelore wrote: Querns wrote: NOTE: "I had to suffer for it so others should also have to either suffer or pay me" is not a valid reason. What makes this invalid? That is exactly how I feel. If I worked my ass off ...
- by Patri Andari - at 2014.05.17 10:17:00
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43. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
I still think they should have an appreciable increase in damage application over, and perhaps instead of, damage and warp disruption
- by Patri Andari - at 2014.05.16 00:23:00
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44. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
CCP Greyscale wrote: Shoogie wrote: So much has changed in the last couple pages. stuff & stuff This is a good post, thank you. stuff & stuff Read on if you dare: Did you just really single out one post as a "good po...
- by Patri Andari - at 2014.05.15 02:53:00
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45. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
As a historic champion of all thing Caldari and related to missiles I must say I am excited. That being said I have a suggested change to the line up. I think what is missing is not a change to improve kiting (speed) as that leads us down the OP r...
- by Patri Andari - at 2014.05.13 22:40:00
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46. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Hello! My Agent called. he wants to know why 200% bonus to missile velocity is a bonus and not a feature. Silly, right?...Right?
- by Patri Andari - at 2014.05.13 22:17:00
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47. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Errr 10 effective launchers on that cruiser? That's more than a freakin' Cerberus!! Edit: that frig is nuts too. Hmmmm. A Pirate ship with more paper damage than a T2 ship that uses turrets is acceptable A Pirate ship with m...
- by Patri Andari - at 2014.05.12 22:43:00
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48. Make DCU Effect on Shields Equal to Armor - in Player Features and Ideas Discussion [original thread]
I would like to see CCP take all actions into account before they take actions. For example: The new Mordus ships will , according to the fanfest feed, be fast. Can anyone who is not a noob explain why there are very few fast moving missile ship...
- by Patri Andari - at 2014.05.10 00:45:00
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49. Make DCU Effect on Shields Equal to Armor - in Player Features and Ideas Discussion [original thread]
The decision to not include T2 missiles and especially T2 heavy missiles in the original T2 ammo pass was made exclusively based on the historic market use of T2 heavy missiles. The Dev felt that the fact that they were used in such large amounts...
- by Patri Andari - at 2014.05.09 01:28:00
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50. Make DCU Effect on Shields Equal to Armor - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Patri Andari wrote: Nariya Kentaya wrote: DCU, lowslot, amarr sacrifice what could be an EANM for the armor boost. Shield get to fit their full tank aswell as a DCU, without taking away too much from DPS slots. so no, this...
- by Patri Andari - at 2014.05.08 01:08:00
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51. Make DCU Effect on Shields Equal to Armor - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Patri Andari wrote: Sigras wrote: Patri Andari wrote: The OP cited a historical perspective of the game. Why would anyone who has no such perspective respond? If they choose to do so without doing a bit of research they a...
- by Patri Andari - at 2014.05.08 01:07:00
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52. Make DCU Effect on Shields Equal to Armor - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: DCU, lowslot, amarr sacrifice what could be an EANM for the armor boost. Shield get to fit their full tank aswell as a DCU, without taking away too much from DPS slots. so no, this woudl make shield tanking way to buff, ...
- by Patri Andari - at 2014.05.08 00:49:00
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53. Make DCU Effect on Shields Equal to Armor - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Patri Andari wrote: The OP cited a historical perspective of the game. Why would anyone who has no such perspective respond? If they choose to do so without doing a bit of research they are just babbling. History does not mat...
- by Patri Andari - at 2014.05.08 00:42:00
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54. Make DCU Effect on Shields Equal to Armor - in Player Features and Ideas Discussion [original thread]
Where in God's name is Liang?
- by Patri Andari - at 2014.05.08 00:23:00
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55. Make DCU Effect on Shields Equal to Armor - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Patri Andari wrote: You must be new. Patri Andari wrote: What about these posts isnt insulting? u didnt think they were constructive remarks did u? i cant keep my composure a lot of the time, but i do und...
- by Patri Andari - at 2014.05.08 00:21:00
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56. Make DCU Effect on Shields Equal to Armor - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: lol he opens a thread and then trolls every rebuttal? (and by rebuttal i mean counter point. because yes, im semi illiterate) this is going places. How did I troll you?
- by Patri Andari - at 2014.05.07 23:59:00
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57. Make DCU Effect on Shields Equal to Armor - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Swiftstrike1 wrote: Kaarous Aldurald wrote: As soon as armor starts innately repairing itself, sure. Armour can start repping itself when shields get a slave set. sure, as soon as i can get armour mods in both mi...
- by Patri Andari - at 2014.05.07 23:44:00
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58. Make DCU Effect on Shields Equal to Armor - in Player Features and Ideas Discussion [original thread]
Arronicus wrote: Swiftstrike1 wrote: Kaarous Aldurald wrote: As soon as armor starts innately repairing itself, sure. Armour can start repping itself when shields get a slave set. Shields have the crystal set. It's part of the tradeo...
- by Patri Andari - at 2014.05.07 23:37:00
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59. Make DCU Effect on Shields Equal to Armor - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: As soon as armor starts innately repairing itself, sure. You must be new.
- by Patri Andari - at 2014.05.07 23:27:00
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60. How Long Does A Hangover Last? - in EVE General Discussion [original thread]
I See Fozzie made a post on the Phoenix. Good on him. Now the rest of the devs should peel themselves off the floor and do work!
- by Patri Andari - at 2014.05.07 23:26:00
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